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starshattermods » Star Citizen Discussion » Star Citizen General Discussion
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Star Citizen 2.6.2 Alpha
wdboyd
Salutations,

Star Citizen Patch 2.6.2

Welcome to 2.6.2! This patch is primarily dedicated to bug fixes, with continued focus on Star Marine and Arena Commander. We also have the implementation of Mega Map for Multiplayer Arena Commander and Star Marine, new implementations to our ongoing network code updates, and the new Drake Buccaneer!

Please review our current list of Patch 2.6.2 Known Issues, and take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

Important Issues:

Clients will sometimes experience a client crash after going idle for five or more minutes in Crusader.
When players select Crusader, ArcCorp or MMHC, there may occasionally be a slight delay (1-2 minutes) before the game matches them into an instance.
This is because a new server is being spun up for their region, and the main menu is not currently providing a message to explain the delay.


New Features


Game Systems:

Star Marine

Added a “+25 Headshot” bonus reward for killing players with a projectile shot to the head.
Last Stand scoreboard now shows the number of Control Points captured.
Enemy players attempting to enter a spawn room will now be killed by the spawn room barriers in Last Stand.
Temporarily disabled the ability to prone or melee in Star Marine.
Melee and prone have been removed for the time being as they allow for too many exploits.
We are actively working on a fix for these kinds of collision exploits and once this is completed, we will re-enable these features.
Last Stand now requires six players to start, instead of eight.

Ships:

The Drake Buccaneer has been added to the game and enabled for Crusader and Arena Commander.

Technical:

Mega Map

Mega Map is now enabled for multiplayer Arena Commander and Star Marine maps.
The new Mega Map system allows for much quicker loading time when switching between maps.
It is not enabled for Crusader or Area 18 at this point.

Screen Resolution

With 2.6.2 we have added support for very wide screen (21:9) screen resolutions in our game and screen resolutions.
Fixed a number of issues with the game UI and menus that would occur when monitors were set to 21:9 aspect ratio resolution.

Serialized Variables

Serialized Variables replaces some of the original aspects of CryEngine for handling data (aspects and class members) previously serialized by CryEngine NetSerialize calls. In simpler terms, it’s a much more lightweight means for handling update messaging on the network, with reduced risk of updates being lost in caching or other processes – and reducing lag.

Ships:

Fixed an issue where ship thruster audio was still playing after leaving an Arena Commander match and going back to the Main Menu.
Fixed an audio issue with the CF-117 Badger Repeater that would cause it to loop over and over again.
Fixed an issue where the KLWE Mass Driver, Behring MSD-221 “Marsden” Missile Rack, and N4 turret were not showing up in game after being purchased with REC.
Fixed an issue where players could become invisible and invincible after logging out and back into game while flying a Gladius or Gladiator.
Fixed an issue where flight settings such as G-Safe and Comstab would be reset to default upon respawning or exiting QT.
Fixed an issue where the Tigerstreik T-21 Gatling Gun audio would loop when fired.
Increased the ammo carried on Gatling weapons.
Fixed an issue where pilots would float upwards out of their chairs should their ship remain stationary for a period of time.
Fixed a number of small spelling errors on ship decals.
Fixed an issue causing ship thruster effects to turn off suddenly.

Individual Ships

300 Series
Fixed an issue with the 300i where the entry animation was not aligned properly with the ladder.
Fixed an issue with the 315p where the ladder was not properly aligned with the ship.
Fixed an issue with the 350r so that it can correctly use missiles.
Fixed some audio reverb issues with the weapons on the 350r. * Herald
Fixed an issue where the Herald’s main thruster visual effects were missing.
Changed the “Use” prompt on the Herald pilot seat to say “Enter Seat”.
Fixed an issue where the throttle base moved when accelerating or decelerating in the Herald.
Fixed an issue where the player’s hands did not properly align with the controls in the Herald.
Caterpillar
Fixed an issue where collision in within the ship would push players out of the ship.
Hornet Series
Fixed an issue where the lower-left MFD screens were sized very small for Hornets.
Fixed an issue with the Hornet Ghost where the pilot’s seat was too far back.
P-52 Merlin
Fixed an issue with the weapon audio on the Merlin occasionally getting caught in a loop.
Mustang
Fixed some minor animation issues with the Mustang Gamma, Alpha, and Beta.
Redeemer
Fixed an issue with very bright light glow from the Redeemer in the hangar.
Vanduul Scythe/Glaive
Added temporary MFD’s to the Scythe and Glaive to allow the pilot to view certain information.
Fixed an issue where flares fired forwards from the Glaive.
Fixed an issue preventing the camera from panning properly around the Scythe.

First Person:

Added audio for using the MediPen while in crouch animation.
Fixed an issue where the Devastator shotgun audio sounded very weak in both 1st and 3rd person.
Made some tweaks to the rifle and pistol audio.
Sprint can no longer be used while stowing, unstowing, or swapping weapons.

User Interface:

Fixed an issue with the buttons on the pause menu not having audio.
Fixed an issue with Arena Commander and Star Marine teams not always showing on the correct side in the scoreboard.
Fixed an issue where the on foot radar could break after exiting a ship that was in landing mode.
The Option Menu has received minor updates to be more user friendly.
Fixed an issue with the cancel button not having proper audio on the Main Menu screen.
Fixed an issue where mobiGlas would malfunction if a pilot accessed it while zoomed in.
Added audio to a number of menu buttons that were missing it.
Removed the “Cycle Weapon” from the mouse wheel for the default mappings.

Technical:

Fixed an issue causing an error code 20007 disconnection.
Fixed an issue causing music to play prematurely.
Fixed an issue causing VFX audio from playing properly.
Made some tweaks to improve music transitions throughout the game.
Fixed an issue where you could not select your universe’s region after using the back button.
Fixed an disconnection issue when attempting to equip multiple pieces of armor or a flight suit.
Fixed a number of client crashes.
Fixed a number of server crashes.
Reenabled TrackIR.

End Transmission
 
braddw25
Thanks for the update!rock on
Teach these new disciples to obey all the commands I have given you, and be sure of this, I will be with you always even unto the end of the age. Mathew 28:20
 
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