Welcome to our current list of known issues with the 2.4.1 Patch! This list is the most up-to-date issues affecting the live 2.4.1 client at the time of the patch, and will be updated as fixes are released.
Star Citizen (both live and PTU) is an alpha game. As such, this is not a complete list of every bug in the game. Nor does the absence of a bug from this list mean it’s not on our radar for a fix in the future. If you want to contribute to the process of finding, diagnosing and fixing bugs, we strongly encourage players to take advantage of our new Issue Council to report them to us. As always, please don’t contact Customer Support to report game bugs, thanks!
Star Systems:
There are several locations in the Aeroview hangar where characters can see through the terrain collision.
Game Systems:
There are rare situations where a character may appear to be sprawled on the floor at a strange angle after EVAing into a ship that they don’t own. This only affects some clients who are viewing that specific character, and doesn’t affect the user personally.
Arena Commander
Squadron battle in Arena Commander is not balancing teams properly.
If players join an Arena Commander match as it is ending, they will be placed in a “phantom match” that no other players can join.
Clients who were on “Team 2” in a public game may be placed in a invisible “Team 2” on returning to the Lobby.
The matchmaking server is not always recognizing different map selections for race mode, causing players to be matched into a different map then the one selected.
Ships:
Pilots are unable to land or disembark ships that have lost a landing gear.
Entering the Aurora while another pilot is entering the pilot seat causes the pilot to snap outside the cockpit.
The Constellation (all variants) have misaligned turret entrance/exit animations.
Players will sometimes fall through the Constellation Andromeda after accessing the lifts.
Co-pilot seat controls for the Freelancer have been temporarily removed, until the ability to pass ship control to a separate player is implemented.
The M50 in AstroArmada is missing its main thrusters.
The lower deck bed on the Retaliator does not have a “Use” prompt.
The Vanguard Warden will occasionally spawn in with one of its ship weapons floating inside the ship.
If a turret copilot exits the seat as the pilot is entering/exiting the ship, they will get stuck and be unable to exit the ship.
Weapons attached to the Flashfire specialty mount on the Cutlass Black cannot be fired and do not appear on the ship’s HUD.
Components
Seal Corp. Shield Generators do not display on Hornets (all variants) when mounted into the shield hardpoint.
The second stage rockets for the Rattler cluster missiles all use the same trajectory, as opposed to splitting up on multiple trajectories to circle the target.
First Person:
/salute will t-pose the character instead of playing the animation.
Character helmets can disappear in Crusader at cruise speed or certain distances.
Characters can sometimes appear invisible after respawning.
Respawning a second time will generally resolve it.
User Interface:
We are aware that the elevator UI can provide a false-positive “server full” error message when attempting to join an instance, and are investigating the cause of these errors.
Ship HUD
The pitch invert options do not work with turrets, while camera view is on the default turret camera.
The “look” reticle will sometimes get stuck when firing weapons, causing gimbaled weapons to fire in a direction other than intended.
A duplicate ship hologram will sometimes appear overlaid on the ship status HUD.
The PWR screen of ship HUD is missing item labels.
Technical:
When playing with SLI enabled, loading into a new map causes the screen to flicker for approx 10 seconds.
We are aware of and investigating an issue occasionally affecting game servers that will cause clients to receive a “Error Code 7” when connecting.
Because this error is also triggered due to having an incorrect client version, please run the file verification process in the launcher if you have not done so since patching to 2.1.0. If the issue continues, try connecting again after 5 minutes.
Spawning a Starfarer will sometimes cause the server to hitch momentarily.