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starshattermods » Star Citizen Discussion » Star Citizen General Discussion
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1.4.0k Patch
5/26/2016 PM

Alpha Patch 2.4.0k has been released to the PTU, and is now available for players to test! During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required.

Updates and Fixes

Star Systems:

Tweaked the look of Live Wire in Port Olisar.
Fixed an issue where ships could not be respawned in Crusader if the player left and reentered the game.
Made some additional fixes for duplicate characters appearing in players EZ Hab.
Fixed an issue in the ICC Probe Mission 2 where players objectives were completing even though the player was outside the active area.
Removed the quest marker from players attempting to fix the Comms Arrays, during the mission “Keep the Comm Arrays Offline”.

Fixed an issue preventing the Freelancers from appearing in the correct Port Mod spawn node.
Fixed an issue in Selfland Hangar where placing a small ship would cause an extra ship port to appear.
Fixed an issue where Flair items could not be placed inside of Display Cases.

Game Systems:

We have made some updates to ship respawn costs!
The time to respawn and cost to bypass the respawn timer will now differ from ship to ship.
The timer will continue to countdown, even while player is logged out of Crusader.


Fixed an issue where the Mustang Delta Rockets were not animating correctly when fired.

First Person:

Fixed an issue where the Marine and Outlaw flight suits and armor were missing EVA thrusters.
Fixed an issue where the players hair was clipping through their cap.
Fixed an issue where purchasable items were lacking shadows while on display in the store.

User Interface:

Fixed several gamepad legacy mapping bugs, particularly involving the left stick.
Fixed an issue to stop the Eject function from being mapped as double tap on the X55 joystick.
Fixed an issue where the CryAstro Repair/Refuel/Restock UI were overlapping the chat window.
Added a “LiveWorks AR” logo to the Port Modification UI window.
Made some additional tweaks to the formatting of text in and around the Port Modification reticle.
Tweaked the usability and visibility of ship component mod ports.


Fixed an infinite load screen when attempting to load into the Tutorial.

There appears to be a lot minor bugs, anomolies and some player inability to get into Crusader with this patch.
Oh, multiplay remains, very problematic. impatient wdb
John 3:18 He that believeth on him is not condemned but he that believeth not is condemned already, because he hath not believed in the name of the only begotten Son Of God.
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