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starshattermods » Star Citizen Discussion » Star Citizen General Discussion
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2.2.2 Highlights and Features
wdboyd
Salutations,

Star Citizen Alpha 2.2 sets the stage for the persistent universe, offering players access to multi-crew ships, large world maps and FPS combat. The latest update brings the flight-ready Aegis Sabre, hangar-ready Xi’An Scout, up to 24 ships/players in Crusader and countless fixes and balance updates.

Large World - Crusader

Comm Array Repair

Open World Missions

8 Comm Array missions involving dogfighting and EVA, 8 Research missions involving protecting civilians or recovering lost data and 1 Exploration mission of an abandoned station.

20+ Random Encounters – Most are random dogfighting encounters, often with a mix of friendlies and hostiles. 4 are random exploration missions involving finding lost wrecks.

Monitored Space – large areas of the Crusader system actively monitored by Crusader Industries, activated and deactivated by Comm arrays.

Bounty system – Criminal activities inside of Monitored space now give players Wanted levels, which will eventually cause a bounty mission to be placed on them. Criminals can also attempt to elude bounty hunters by accessing a computer on Kareah to have their bounty lifted.

First Person Shooter

Recharging energy weapons.
In-game pick-ups including ballistic weapons, ammo and MediPens for Player healing.

Due to the open-world architecture of the Crusader system, FPS combat can occur on space stations, on the decks of ships, or even while engaged in EVA.
A space station location specifically designed for and dedicated to FPS combat, including many stores and caches of personal weapons.

More Features!

Quantum Travel

Multicrew

Constant and ongoing skirmishes and space dogfights between Pirate factions and insystem security forces in the Yela asteroid belt.
Wreckage to scavenge in the Yela asteroid belt.
Ship Repair, Refuel and Restocking at Cry-Astro.
EVA – Extravehicular activity.

Multicrew Ships.

Multicrew ship gameplay! You’re not tied to your seat, you can walk around inside your ship with friends, and assume different responsibilities at different crew stations, such as ship’s pilot or copilot, engineer, or turret gunner.

Ship to space transitions.

Seamless first-person gameplay! Transit between the interior of your ship to outer space and back without any loading screen! Fly, fight, and spacewalk all in the same game.
Quantum Travel, complete with limited fuel mechanics.
All non-fighter craft have a Quantum Drive that allows them to travel through local space at genuinely 0.2 speed of light.
Mobiglass Mission and Journal system.
EMP warfare in the Avenger Warlock.

Large World tech that allows for extremely large expanses of space to explore without loading screens.
New IFCS Flight models.
Ship repair refuel and restock.
Party system.
Multi-ship crew stations.
IFCS Flight Modes – Precision, SCM, and Cruise flight modes.
Afterburner.
Ship-to-ship EMP and disruption damage.

Locations

Cry-Astro Repair & ReStock Station

1 planet: Crusader.
2 moons: Yela with its asteroid belt, Cellin with a station and Daymar with a station.
3 distinct stations: Port Olisar (The new local shipping hub, a space hotel players get their start in), Security Post Kareah (our FPS PvP location), Covelex Shipping Hub (Abandoned shipping hub, acting as an EVA exploration location for players).
4 Comm arrays with encounters, missions and EVA exploration.

and more.

This is your handy dandy Galactic News Network field reporter.... signing off to do some research.
research
 
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