Alpha Patch 2.2.0j has been released to PTU and is now available for player testing. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time. We have also increased the maximum number of players per instance of Crusader from 16 to 24 on the PTU.
Your launcher should show “2.2.0-327007” as the client version. It is strongly recommended that players delete their USER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.
Please review our current list of 2.2.0 PTU Known Issues FAQ, and take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.
Important Issues:
If you’re experiencing a crash when going into or during Quantum Travel, delete any .cfg files that are in your Test folder. If you add settings via a custom user.cfg, please do so only with extreme caution.
Using the Holotable in the Revel & York hangar will cause the game client to become unresponsive.
Star Systems:
Fixed an issue where the character flashlight wasn’t working in Crusader.
Fixed some issues with the 4th and 5th ICC Probe missions in Crusader, where they were frequently failing or uncompletable.
Fixed an issue where shooting the foot of another character in Crusader would cause blur effects to appear on screen for the shooter.
Game Systems:
Fixed a number of remaining issues with Physical EVA transitions, both to and from gravity and ships with interior physics grids.
Ships:
Fixed an issue where the automated landing for ships was exceedingly slow, particularly in Crusader.
Fixed an issue where ships were not accelerating smoothly while in Precision mode.
Fixed an issue where ship weapon fire was not “converging” on the target correctly when fired, causing many off-target shots.
Fixed an issue where the Sabre’s ship health was too low.
Fixed an issue with the Sabre automated landing, such that it should no longer lose the left wing when landing on Port Olisar.