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starshattermods » Star Citizen Discussion » Star Citizen General Discussion
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PTU 2.2.0b
wdboyd
Star Citizen Patch 2.2.0b

Alpha Patch 2.2.0b has been released to PTU and is now available for player testing. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time. We have also increased the maximum number of players per instance of Crusader from 16 to 24 on the PTU so that we can gather performance data.

Your launcher should show “2.2.0-324226” as the client version. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Public.

Please review our current list of 2.2.0 PTU Known Issues FAQ, and take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

Important Issues:

The Klaus & Werner ATT4 energy rifle is not currently being awarded to players that kill a Level 5 Criminal.
Using the Holotable in the Revel & York hangar will cause the game client to become unresponsive.
We highly recommend using a ship with a cockpit if you have one available, or using the test Sabre.

Updates and Fixes

Star Systems:

Fixed an issue where the audio for activating/deactivating a Comms Array could be heard across the solar system.
Fixed an issue where players would become stuck in their bedroom upon spawning into Crusader.
Increased quantity of asteroids in Yela.

Game Systems:

Player will now be kicked from server if they have a criminal level of 5 and kill themselves.
Fixed an issue where passengers in a non-multicrew ship were being ejected when ship went into quantum travel.
Fixed an issue where the player hostility respawn timer would freeze if the players wanted level was reduced before the timer finished.
Fixed a collision issue where players could potentially clip through solid objects.
Fixed an issue where the FPS weapon targeting reticle would stop displaying while in EVA mode.

Ships:

Fixed an issue where entering a ship with interior physics via EVA had a high chance of killing the player.
Fixed an issue where there was too much glare on the Sabre Cockpit window.
Fixed an issue where killing a Sabre in Arena Commander was not giving kill credit.
Fixed an issue where the Constellation missile pods could be mounted on any ship.
Fixed an issue where the pilot would be stuck in their seat if the copilot exited their seat in the Cutlass first.

First Person:

Fixed an issue in the Holotable where cooler hardpoints were not displaying correctly for multiple ships, including the Mustang series, Aurora series and the Super Hornet.
Fixed an issue where the P4-AR was showing up with “Replaceme” textures from any other players perspective.

User Interface:

Fixed an issue where the UI was not updating correctly when a Comms Array was enabled/disabled.
Fixed an issue where quest notification text would not go away in AR (F10).

Technical:

Fixed several client crashes.
Fixed several server crashes.

Whew.. research
 
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