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starshattermods » Star Citizen Discussion » Star Citizen General Discussion
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2.0 Blocking Issues
wdboyd
Blocking Issues

biggun Frame rate is very sluggish at times gatlinLeft

biggunWe have a few crashes which are currently blocking the comms array gameplay gatlinLeft

biggun Unable to spawn Multicrew ships in release mode gatlinLeft

EVA needs to be more responsive and much less buggy! Player can spin out of control and also suffer latency issues – hopefully these are fixed in next build with some recent animation code fixes

Walking on to a ship can cause it to have no flight functionality but works fine if you debug spawn straight in to the cockpit; probably related to a recent IFCS code change

biggun Server Crashes when AI units fire weapons. This blocks other testing, of course. gatlinLeft

Pistol ADS animations are blocked until we finalize Stocked (rifle) ADS system.

Character Sprint animations needs a review once the [weapon] lowered pose is finalized. This is a potential blocker.

EVA needs to support personal weapon usage, this will require code support as well as adjustments to the base poses.

Yes, I just agree...... those things might actually block good smooth game play. smconfused
John 3:18 He that believeth on him is not condemned but he that believeth not is condemned already, because he hath not believed in the name of the only begotten Son Of God.
 
wdboyd
Current 2.0 Blocking Issues asad

Server degradation preventing causing spawning issues (fix committed) Needs testing.

Quantum Travel causing a crash on Release

Climbing in to small and medium ships causing the player to spawn at point origin (0,0,0) on Release

Low repro cases of Quantum Travel failing to deliver the player to the intended mark on Release

Refueling is broken at CryAstro

Well, at least progress seems to be evident. Smile
 
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