Blocking Issues
Frame rate is very sluggish at times
We have a few crashes which are currently blocking the comms array gameplay
Unable to spawn Multicrew ships in release mode
EVA needs to be more responsive and much less buggy! Player can spin out of control and also suffer latency issues – hopefully these are fixed in next build with some recent animation code fixes
Walking on to a ship can cause it to have no flight functionality but works fine if you debug spawn straight in to the cockpit; probably related to a recent IFCS code change
Server Crashes when AI units fire weapons. This blocks other testing, of course.
Pistol ADS animations are blocked until we finalize Stocked (rifle) ADS system.
Character Sprint animations needs a review once the [weapon] lowered pose is finalized. This is a potential blocker.
EVA needs to support personal weapon usage, this will require code support as well as adjustments to the base poses.
Yes, I just agree...... those things might actually block good smooth game play.
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