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starshattermods » Star Citizen Discussion » Star Citizen General Discussion
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Star Citizen 1.3.0 Going Live
wdboyd
Hi everyone!

CIG will be bringing down the game servers at 2:45pm CDT/745pm GMT to push 1.3.0 to Live today!

Important Known Issues:

- Allies are showing as enemies in Vanduul Swarm.

There's quite a lot of content in this one, both for Arena Commander and for Social Module. We'll have full Patch Notes later today, but in the meantime, here's a short preview of what you can expect! PLEASE NOTE: This is only a small partial list of Patch Notes. We'll update this page with the link to the complete Patch Notes as soon as they're ready!

HANGAR

Additions/Balance/Tweaks/Fixes:

- The Greycat Buggy has received an appearance, animation and handling overhaul.
- The elevator to Area 18 will now show all available instances of ArcCorp, how many people are present in each one, and how many people from your contact list are present.
- There is now a "Loadout Selector" located in all player hangar's that will allow players to select what load out they will move around the Hangar and ArcCorp with.
- The Selfland Hangar is in the process of receiving a full relighting pass to improve the overall look and atmosphere. Not 100% implemented yet.
- Camera free-look can now be activated by "Shift+G".
- "Ctrl+F" is now the hotkey to disembark a ship.
- Fixed seating in Retaliator and Gladiator and visual shaking inside Vanduul Scythe.

ARENA COMMANDER

Additions/Balance/Tweaks

- The Behring C-788 Ballistic Cannon has been added to the game. This gun uses a S4 mount and fires at 2.2 shots per second.
- Size 4 fixed mounts for the Hornet and Cutlass Turrets have been added to accommodate the Ballistic Cannon.
- Apocalypse Arms WarSeries SZ4 Mass Driver has been added to the game. This gun uses a S2 mount and fires at 0.7 shots per second.
- Increased the health of all ships.
- Increased overall shield strength of all ships to reduce alpha damage and bring up survival.
- Missile damage has been increased slightly to keep pace with health and improve effectiveness.
- Missile lock time has been adjusted.
- Energy weapon velocities have been buffed across the board to be faster then ballistics. Our philosophy here is that as energy weapons do no damage until shields are down, it takes more hits by energy weapons to do real damage and accuracy is thus more important.
- Damage of energy weapons has been reduced slightly to compensate.
- Ballistic weapons have received a corresponding buff to their potential range so that they can potentially hit targets that are farther away.
- Plasma bolt range decreased by 30% for the Vanduul "Wrath" Plasma Cannon.
- Neutron bolt speed increased by 20% for the Vanduul "War" Neutron Cannon.
- Cutlass has received a minor tweak to its thruster gimbals to improve maneuverability.
- The following ships and all variants have received an update to their shield meshes and animations to better align with their ship models.
Avenger, Gladius, Mustang, Cutlass, Freelancer, 300 Series, M50, Gladiator, Glaive
- Increased the power draw of the M50's engine. Decreased the strength of the M50's power plant. These two changes are to ensure that the choice of mounting a weapon with high power drain vs one with low power drain on the m50 will have a meaningful affect on performance and speed.
- Interacting character animations have been updated for all flight-ready ships.
- "Look Ahead" mode is now turned on by default. It can be toggled on and off by "Right-ALT+M".
- Weapon Gimbal Lock is now "Left-CTRL+G".

SOCIAL MODULE

Additions/Balance/Tweaks/Fixes:

- ArcCorp, Area 18 is expanding! The new Galleria area is currently under construction, but available for exploration.
- New emotes have been added to the game.
/agree, /angry(1-3), /attention, /blah(1-2), /bored (2), /bow(1-6), /burp, /cheer(1-8), /chicken, /clap (5-7 are new), /come(1-4), /cry, /dance(1-6), /disagree(1-3), /failure, /flex(1-3), /flirt, /gasp(1-5), /gloat(1-4), /greet, /laugh(1-3), /point(1-4), /rude(1-3), /salute(1-2), /sit, /sleep, /smell(1-2), /threaten(1-2), /wait(1-2), /wave(1-2), /whistle(1-2)
- The maximum character capacity for Area 18 has been increased to 40.
- Fully functional Greycat Buggies have been added around ArcCorp and include a functional passenger seat.
- The Greycat Buggies in ArcCorp can explode and be destroyed when they impact at high speed.
- Players will now be removed from Area 18 due to inactivity after 15 minutes. An inactivity warning will be displayed 1 minute prior to removal.
- Falling out of the terrain will now kill players, and revive them in the Area 18 Medical Unit.
- The chat UI has received a graphical overhaul. New features for the chat interface include multiple tabs for conversation management, private conversations, and a contacts list that can be extended or retracted into the UI.
- The new default hotkey for the contact list is now "F11".
- Augmented Reality has been moved to the "F10" hotkey.

https://forums.ro...ges#latest <--- List of undocumented changes. Check it out. Very extensive.
John 3:18 He that believeth on him is not condemned but he that believeth not is condemned already, because he hath not believed in the name of the only begotten Son Of God.
 
Toshiro
Ouch, another larger download.
 
Toshiro
Has the training tutorial always been this buggy, or a bit worse with 1.3 ? I had played it before but was in the midst of getting my joystick and gameboard so never really played it through with keyboard and mouse. This time around I think my flight instructor was stuck in the undergear of the station. The different instuctions were triggered at wrong times. Just a bit odd.
 
wdboyd
Yes, it has always had problems. Believe it or not it is better now.

Strange... a tutorial is supposed to instruct beginners and they can't event get their own tutorial working correctly. Frown
John 3:18 He that believeth on him is not condemned but he that believeth not is condemned already, because he hath not believed in the name of the only begotten Son Of God.
 
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