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starshattermods » Star Citizen Discussion » Star Citizen General Discussion
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SC Alpha 2.0 Update
wdboyd
Greetings Citizens,

Welcome to the first Star Citizen Alpha 2.0.0 Status update!

It’s a really exciting time for the project and as always we have been pushing the fidelity, improving the performance, fixing up bugs and iterating on new and existing gameplay features around the clock to make this a really enjoyable and solid release… and what we think will be our best yet!

As you will have seen from our CitizenCon demo, the Planet Crusader map is huge! We placed several new points of interest for you to explore around in your ship and on foot, introducing several basic missions and AI encounters for you to experience a variety of encounters in this beautiful star system. All of these encounters will have a random element to keep you guessing and should give players a taste of what Star Citizen is becoming with unique experiences every time you play, and layers of immersion such as one mission that asks the player to seek out Audio Datalogs from the space stations. It’s moments like this that will help build a story behind the environment and add a rich social history to our Universe.

Brace yourselves for some brand new gameplay elements! We’ve now got our basic implementation of the refuel, repair and restock systems in-game so pay attention to your Quantum Fuel Tank reserves and choose your Jump Points wisely to make sure you don’t get stranded out there! Then when you’re not busy hurtling around at 0.2c, or fighting pirates in asteroid fields, you can also experience the first taste of “rules and regulations” in the Universe with the introduction of our first “Green Zone” that enforces a non-combat area on all players. This is an important step towards building the bigger picture.

Meanwhile, work on Star Marine proper continues. Some of the deeper features are taking a back seat this week we roll out the basic movement and gunplay that will be available to all players on the Crusader map. This allows us to focus our attention on making the time players are outside their ships a good experience.

What’s not included in Star Citizen Alpha 2.0? Game systems such as the score screen and Star Marine lobby UI, as well as some gameplay engineering and design work that is needed for Headquarters game mode.

Have no fear, though, for Star Marine will return and your appetite for first person combat will be whetted by the action on Bravo station in the Crusader map. We will continue developing features and gameplay modes that are ultimately for use within Star Citizen, and we will continue to use Arena Commander and the Star Marine modes as a test bed for them. For now, and into the future, the FPS experience will be an integral part of Star Citizen Alpha, and we can’t be more happy about that!

We hope you like the sound of what is to come in this huge release for Star Citizen and the team will keep you posted every week of how it’s all coming along. Thanks for your amazing support as ever, we’re confident that this will be a release for everyone to remember!

2.0 Alpha BLOCKING ISSUES: Frown

1. Mainly the network and multiplayer issues are holding us back on a functionality side.

2. Then it’s sum of the work that’s needed to get it ready for release because we have lots of bug fixing and polish to do including performance improvements.
3. AI do not spawn into encounters. Players can fly to the locations to trigger events but no AI will spawn in. Thankfully they trigger in Missions.
4. The interior physics grid for single seater ships has a bug meaning that you can’t walk around them during flight and will fall to the back of the ship. Fun, but impractical!
5. The No Weapon animation set is not done yet, and not ready to ship. Should be in better shape next week as the team in Austin continues work on it.
6. EVA flight is difficult so needs fine tuning to be able to handle the character better, engineers will look into this next week.
7. EVA look and aim poses need to be created and implemented for the use of weapons.
8. Pistol motion sets need integration, this will be done next week.
9. The prone motion set is now a problem, as we have changed the way we do standing and alerted aim poses. This will change how players aim while prone, whether they be prone forward, or rolled on to the back. Needs some R&D love next week.
10. Issues with some ship and environment terminal UI not working properly
John 3:18 He that believeth on him is not condemned but he that believeth not is condemned already, because he hath not believed in the name of the only begotten Son Of God.
 
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