We'll be bringing the service down for the 1.1.6a Publish to Live today at 4:30pm CDT. Downtime should last about an hour.
This update does not contain new features but provides several fixes and tweaks, as well as resolving the 'corrupt' account issue.
BALANCE/TWEAKS
Gameplay
- The start locations for Race Mode have been improved, such that they're closer together and more evenly spaced.
Ships
- Increased the wing health of the Gladius to reduce the speed at which the ship lost thrusters due to damage.
Components
- The rate of fire on the Wrath Plasma Cannon has been increased slightly to bring it in line with other comparable weapons.
FIXES
Gameplay
- Fixed an issue with Vanduul Swarm and Race Mode in Arena Commander where players could be matched in mid-game.
- Fixed an issue where the fourth player queueing for Vanduul swarm would be placed into their own instance.
- Fixed an issue with Arena Commander, where the penalty for self-destruct was being applied to all subsequent normal deaths.
-Fixed multiple issues causing the GIM and match making servers to crash.
- Fixed an issue in the Tutorial, Chapter 6, where the AI pilot (Gilly) would sometimes not fire at enemies.
- Fixed a crash issue with Broken Moon, Squadron Battle.
- Fixed an issue in Arena Commander where the player helmet would shake rapidly at the lower option after respawning.
Ships
- Fixed an issue where the pilot of a Merlin could spawn standing up in the cockpit when loading into a match on Broken Moon.
- Fixed an issue where the Vanduul weapons on the Scythe and Glaive would not overheat.
- The "War" Neutron Cannon will now overheat and be unable to be fired for several seconds.
- The 'Weak' Laser Cannon will not fire until enough heat has been lost for a bolt to be fired.
- Fixed an issue where the left plasma cannon on the Vanduul Glaive was facing backwards. Does not affect performance of the plasma cannon as it was purely an appearance issue.
- Fixed an issue where the Drake Cutlass was taking too long to regenerate it's fuel boost. It should now correctly regenerate in ~60 seconds.
- Fixed an issue where the Vanduul Glaive cockpit interior components were not loading or disappearing after entering the ship.
User Interface
- Fixed an issue in all Arena Commander modes where players were not receiving a warning about the self-destruct penalty.
Environment
- Fixed an issue with the Industrial Hanger where the rock walls would not load for the far left and right hangers if no ships were present.
Technical
- Fixed an issue where some accounts were getting stuck on the title screen after launching the game, across multiple clients.
Thanks everyone and happy hunting!
John 3:18 He that believeth on him is not condemned but he that believeth not is condemned already, because he hath not believed in the name of the only begotten Son Of God.
Sounds like lots of stuff got fixed. This is good news. At least its a step in the right direction unlike the past week. Will have to give it a try tomorrow.
Teach these new disciples to obey all the commands I have given you, and be sure of this, I will be with you always even unto the end of the age. Mathew 28:20