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starshattermods » Star Citizen Discussion » Star Citizen General Discussion
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Star Citizen Patch 1.1.2
wdboyd
Star Citizen Patch v1.1.2

This patch is currently running on the PTU server. (Player Test Universe). May drop for general player use this Friday.

This release contains the tutorial section of Arena Commander!

Additions:

» Gameplay

Added a basic flight tutorial to the game!
Added a conversation system that allows NPCs to detect a character's location and initiate dialogue.
Added backend functionality for game events to disable and enable specific ship controls and ship systems.
Added an in-hangar flight system for usage in the tutorial!

»Ships

Added animation to the thruster irises on the Cutlass
Added audio for getting into the cockpit of the Redeemer
Added dust effects for when thrusters are being used inside of the hangar

»User Interface

Added screen effects for tutorial Hint Nodes
Added icons and images for the tutorial hints
Added images for tutorial mode select
Added visual shader in holotable to identify what items where purchased through REC
Implemented UI messages to players explaining reasons they may have been kicked back to the hangar

»Environment

Added animations and audio for the hangar doors of the Asteroid hangar in the tutorial to open and close
Added animating time-out meter in Capture the Core
Added new hangar flair Khartu-Al miniature

Balance/Tweaks:

»Gameplay

Capped party size to 4 players for public games aside from Murray Cup Racing "Bradd, this does not bode well."
Multi-crew functionality - passengers are killed when the pilot dies or disconnects to prevent characters from getting stuck
Updated finding a public match so the server now finds the best fit rather than stopping at the first match it finds

»Components

Balance pass on Tempest missiles - toned down Field of View, Speed, and Turning Speed

»User Interface

Tweaked lobby UI screen transparency, making the hangar less visible through the UI

Fixes:

»Gameplay

Fixed radar / landing system not working when a copilot enters the ship before a pilot
Fixed an issue that would cause the character to automatically interact with some objects after having left the sim pod
Fixed an issue where the player would lose connection when exiting the holotable and become stuck on an infinite loading screen
Fixed an issue reported during the Public Stress Test's where some members would get an "ERROR - Disconnection (Code 17) Unlocalized Error" at the end of a match
Fixed an animation issue when the player is sprinting
Fixed an issue where players could enter each other's ship while in flight
Fixed an issue where decoupled mode was sometimes not disabled when taking off from a landing pad
Fixed an issue when respawning, the ship had a chance to turn either left or right

»Ships

Fixed the issue where the Aurora LN had lost its wing hardpoints
Fixed the ability to equip Scorpions on the Gladius wing hardpoints
Fixed height of Super Hornet F7C-M's starboard side landing gear to be flush with front landing gear

»Components

Fixed missing muzzle flash from 9-series Longsword
Fixed an issue where missile racks were not appearing in the holotable when an Aurora was selected

»User Interface

Updated default gamepad controller image - strafe forward is now on Left Trigger+Right Bumper (LT+RB) and strafe back on Left Trigger+Left Bumper (LT+LB)
Fix for not being able to cancel a lobby match search
Fixed an issue where loading back into a lobby would reset the ship selection to its default

A basic flight tutorial! twothumbsup
John 3:18 He that believeth on him is not condemned but he that believeth not is condemned already, because he hath not believed in the name of the only begotten Son Of God.
 
braddw25
Agreed, the cap on multiplayer parties is not a welcome sign. Let us hope that it is only temporary as they chase down and eradicate bugs.

The flight tutorials is a most welcomed addition!!!
Teach these new disciples to obey all the commands I have given you, and be sure of this, I will be with you always even unto the end of the age. Mathew 28:20
 
wdboyd
Hopefully, the multiplayer cap is only a testing stepping stone to improve their net code which will allow larger numbers in the future. Shrug
 
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