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starshattermods » Star Citizen Discussion » Star Citizen General Discussion
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wdboyd
Salutations,

It appears that version 1.0 of Arena Commander/Star Citizen will be available 6 PM EST TODAY!


Additions
Arena commander ready ships:
Mustang’s
Alpha
Beta
Delta
Gamma
Omega
Aurora’s (please keep in mind that with all variants for the Auroras being combat ready, their loadouts have been adjusted and may be missing things they had in the past)
Aurora CL Clipper
Aurora ES
Aurora LN Legionnaire
Aurora LX Deluxe
Hornet’s (please keep in mind that with all variants for the Hornets being combat ready, their loadouts have been adjusted and may be missing things they had in the past)
F7C Hornet
F7C-M Super Hornet
F7C-R Hornet Tracker
F7C-S Hornet Ghost
Cutlass Black
Avenger
New ship components and weapons are being added to store
Added ship signature system
Targeting a ship will show how much of each signature type it is generating
Added the ability for ship signatures to be blocked by asteroids and other objects
Added information to ship components for generating different signature types
Missile locks indicators will now indicate the type of missile that is locked onto your ship
Added thruster power system
Ship maneuverability will change based on power settings in the power triangle as well as how much power other ship systems are drawing from the power plant
Added lateral G-force system
Character well-being can now be affected by lateral G-force
Sudden stops can knock a character out, causing it to become unresponsive for a few moments
Added friends system in game and on website
Friends list can be opened in game using L
Added a new lobby system
Lobbies show a list of players that have been added to the friends list
Friends can be invited to a lobby to engage in both public and private matches
Ship selection is now visible in the lobby
Players are placed back into a lobby with their friends after the match ends
Lobby owners can only launch a match once all players have readied up
Players that have readied dup will have the blue rectangle to the left of their name light up
Lobby owners can kick players from the lobby
Added new audio for ship collision warnings has been updated to be more specific
Added new audio for changing countermeasures
Added new audio for running out of missiles
Added finger trigger animations for some ships
Added the ability for ships to self-destruct (defaulted to right alt+backspace)
Added reflective canopy textures for Hornets
Added a rear view camera for ships (can be set in key bindings)
Added countermeasure camera for ships (default control activates when countermeasure button is held)
Added several new observer camera modes
Added server kick function for players that engage in prolonged aggression against allies
Added visual effect to cores to make core carrier more obvious
Added additional data tracking for usage by leaderboards
French audio and text translations have been added
Added firework effects to the end of races
Added camera flashes to race mode
Added ship advertisements to race maps
Added first pass for public sensitivity settings under control customization

Updates
Ships:

Aurora MR missiles removed and place on the Aurora LX
300 series have had their weapon mounts updated due to a change in how weapon mounts will work
325a missile loadout now uses talon missiles
M50 missile amount reduced
Static nose weapon mounts have been removed from all Hornets
Some HUD information has been moved to be displayed on the helmet visor
Lag pips now changes shape when multiple pips line up
Missile controls have been overhauled
Clicking middle mouse button will lock a new missile each time it’s clicked, allowing for multiple missiles to be locked on the same target
Holding the middle mouse button will launch all locked missiles
Updated effects for ship spawning
Updated effects for multiple ship thrusters
Accounts that have multiple copies of the same ship will now have numbers listed after each ship to help tell the difference between the two

Weapons:
Weapon mount system has been changed so that mounts can only hold weapons with a matching size. Originally, both the ship mount locations and the weapon mounts would be able to hold multiple size weapons
Updated muzzle flash and weapon effects for multiple weapons
Chaff has had its functionality and visual effect redesigned and improved
Balance pass made over all 1.0 weapons. Please keep in mind that these statistics are not final
Game pad right stick can now adjust power and shield allocation when in HUD interaction mode
Improved ability to navigate through ship HUD elements with arrow keys
Holotable will now group duplicate items together to make weapon and component management easier
Joysticks should now be defaulted to being asleep to reduce interference with mouse and keyboard
Control customization groups now have the ability to be collapsed
Control customization profiles can now be imported and exported
Control customization keybinding screen now gives feedback as to what kind of input is accepted for specific binding operations.
Core objective marker is consistently offset above its location in space when far away, allowing the ship carrying it to be more easily seen from far away
Scoring system has been overhauled
Vanduul Swarm wave count increased to 18
Vanduul AI improved so that they have a better memory about who it is they’re attacking
Improved AI decision making for using countermeasures
Several smoke and fire effects updated
Explosion effects have been updated
Simulation announce has had several audio announcements updated and added
Added game information for space globes
Removed the ability to strafe and sprint at the same time
Removed helmet pedestal. Characters now spawn into dogfighting matches with helmet on
Removed wardrobe changer mannequin from all hangars

Fixes
300 variants can now open their beds and lay in them
350r targeting reticle is now the correct size
F7A military variant of the hornet is no longer available to be used in Arena Commander
Freelancer no longer has a gap in the ship geometry between the hull and the upper part of its turrets
Power plant explosions now inherit the velocity of the ship they emanate from
Turning off shields in ship system management will now correctly turn the component off
Swapping power management screens with the super hornet turret equipped no longer crashed the client
Game Client will no longer steal focus when loading into hangar
Multiplayer chat can now be sent to other players
Turning off shields in ship system management will now correctly turn the component off
Static weapons will now converge on their target correctly
Fixed an issue where the first shot taken by any weapon would be offset
Dynamic zoom will now work while the ship is moving
Wingman will now move between waves in Vanduul Swarm
Wingman now react to being shot by allies
Vanduul now care more about if they are about to run into something
Ammo boxes no longer use placeholder graphics
Fixed some minor graphical issues in all hangars
Fixed some minor graphical bugs in the holotable
Fixed some locations in hangars where characters could shove their head through the wall
In game chat is now visible to other players
Fixed graphical issues for some floating debris
Fixed an issue that caused characters to occasionally be looking sideways when spawning
Characters that eject will now have a seat
M50 is now able to match its targets speed
Accounts that do not have a fish tank will no longer have an empty fish tank visible in the Asteroid hangar
John 3:18 He that believeth on him is not condemned but he that believeth not is condemned already, because he hath not believed in the name of the only begotten Son Of God.
 
braddw25
Awesome!!!!
Teach these new disciples to obey all the commands I have given you, and be sure of this, I will be with you always even unto the end of the age. Mathew 28:20
 
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